![]() After this action, drop down the ladder to set the next charge. Wait before the coming crates by the next ladder you come across for the guys to attack you, because they will explode the grenades atop the boxes in trying to get to you, so don't be close to them. Past this room and to the right, down the next ladder, is the third charge, appropriately labeled "3." Come back up after setting hit and take a left at the next hall. Follow this corridor you're on through the next couple of doors and into a room with pipes, dials, and two villains with more to come. Afterward, take a right at the next hall, passing a ladder you see. Right of here will be armor hiding behind a small crate, but you want to go left, killing two more guys as you approach them. Once you're up, hang a right out into the next corridor. Place the second charge and come back up. Pass the sprouting steam by hugging the left wall. Go through the door he came from and immediately turn to your right and head down the next ladder. One will now open and a hapless goon will come strolling out to meet his doom at your hands. It's time to set the first charge.Īfter setting the charge, come back up and out of that little lower room and move promptly to the right, where there was a series of doors down a corridor that you previously could not enter. Once down it, shoot the man to the left and take the next ladder down to the right. ![]() Just follow the straight forward bend and kill the straightforward fellows straightforwardly. Eventually this obstacle course of sorts opens out to the biohazard hold (how nice of them to clearly mark the stuff you have to destroy). You'll duck under a pipe (quite the stressful physical activity), and then continue on, ducking under some coming steam, moving across the ominously red shaded grating, and vaulting over a blue pipe. Now straight down the ladder you go.Īt the bottom of the ladder head right, all the way to the control panel at the end of this tunnel, past a couple of brazen guards who thought they could fare better than the thousands before them.Īfter using the control panel, head all the way back to the ladder, but instead of going up it, take a right once you see it, a small, two-dimensional wall of fire that used to be there is now gone, graciously dissipating from the control panel switch you just made to allow you passage (if only my house had a wall of fire on and off toggle). Once in there, immediately take another left, careful to deal with the fool around the corner. Steer to the left and head through the very first opening ahead of you, it's accentuated with a bluish tone and comes before the tools on the wall. There are also about three more that come from the left. Watch for the enemy straight head and above the spinning thing, high up on the catwalk. This corridor of crates will empty into an area with some kind of spinning thing (every boat no doubt has one). Steer right, following the catwalk (never you mind what lies behind you, it sucks and shoots a lot). Head back up and use other smaller ones to mount this one that got pushed up, it'll allow you to vault over the railing and onto the catwalk. Use the lift and watch as one crate gets lifted. ![]() Just go immediately left over a few crates and down into an area with a forklift (it's literally straight left from the entrance, just over some boxes). Some are on the walkways to the left and right, others are directly ahead in a control room, happily shooting at you through the glass. All along the perimeter of this rather large room with many boxes are enemies. After death falls on all of them, jump straight down into that carefully spaced gap in the boxes there.įollow the path of the pit, for it leads you to more action. They would all like to find homes for some stray bullets that will shortly be exiting your weapon. Move the only way you can (that of course being ahead) until you reach the gap in the floor, across the gap and around the bend are a few baddies, as is one on the catwalk just above and to the right. Go ahead and vault over the railing onto the boxes. After this little area, you should find yourself on a railed walkway above some tightly packed cargo. Follow the perimeter out through the door into the small shelved room with armor and such (a dude may come waddling through this next door, so don't let him surprise you). You can only move right when you begin, so go ahead and do that (it's better han standing still). Interior: Now that we're in, it's time to find the bad stuff so that we can give it a solid nuking.
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